The barebones premises are another shared trait: all we know is that a bright-eyed boy must navigate a shadow-haunted forest, ostensibly in search of his girlfriend. In much the same way, Limbo has made waves for its black-and-white visuals and eerie tunes. OOTW was a big deal when it came out not just for the way in which it begrudgingly apportioned progress, but for its rotoscoped graphics. Limbo harkens back to trial-and-death styled side-scrolling adventuring in the vein of the original Prince of Persia and Out of This World-and does so in remarkable fashion. Finally, the exclusivity period is over and PSN players can rejoice. Limbo came out for XBLA last year, so Xbox 360 gamers have had their chance to enjoy this little gem for awhile now. Limbo's shades of black and swelling ambient sounds administer a very real sense of dread before the deaths even begin. There's a darkness and menace brimming beneath the surface which can scarcely be accounted for though the arresting monochromatic and minimalist presentation is a good place to start. Or so it would seem-the game's apparent simplicity belies its true depth. It is the story of a boy who awakes, alone in the woods. We fiddle with the controller, and he stirs, white eyes of light open, and our protagonist peels himself from the landscape. ![]() And a boy nests in the middle of all this, sleeping. Our panorama flickers like a warped image in a viewfinder. ![]() Husks of giant trees grow out of pervading fog. ![]() The foreground is unyielding black and it births suggestions of foliage. It's a small price to pay to learn, to see what comes next." You will be skewered, bludgeoned, electrocuted, decapitated. ![]() "From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels-everything is beset upon you to bring about your ruin.
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